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Our WoW Classic Phases Guide features a full look at the upcoming roll-out of content for the vanilla version of World of Warcraft. Blizzard isn't just leaving you with a few dungeons, they plan on bringing a lot of the original patches back to the game that brought in updates to PvP and the addition of Battlegrounds!

WoW Classic is going to have updates rolled out in phases. There are currently six phases planned, which should be rolling out periodically. Unfortunately, we don't currently know how long the gaps between phases will be! We do know, however, what each phase is likely going to contain. Blizzard appears to largely be modeling the releases based on the roll-outs of the original World of Warcraft, but they are also making a few modifications to make it run a bit more smoothly.

We'll keep this post up-to-date with the future release dates of the rest of the phases once they have been revealed!



These are all of what is going to be in the game on release. Believe it or not, both Molten Core and Onyxia have already been defeated within the first week of the release!

Molten Core

The signature dungeon of World of Warcraft is likely Molten Core. This is a 40-player raid that features a ton of fire wielding bosses and culminates with the epic battle with Ragnaros the Firelord!


Onyxia is the main boss of the Onyxia's Lair raid dungeon. This is another 40-player raid where you face off against the large purple dragon herself!


Maraudon was not originally released when World of Warcraft first launched. It was added in the 1.2.0 patch which was about a month later. It's a 5-player dungeon that is recommended for players that are level 46-55.


You can PvP one another in the world, but there is no tracking, and no formal rewards for doing so.

This is pretty much how I remember PvP being during the launch of the original game. Players would fight it out sometimes, but more often people would just wave at each other and try to get their levels in or quests done. I imagine now-a-days, however, there's probably going to be a lot more scuffling across the factions.



Dire Maul

Dire Maul is similar to Maraudon in that it's a 5-player dungeon that can be run prior to hitting level 60. It can be found in Feralas, and is recommended for levels 44-54.


Azuregos is a world boss that can be found in Azshara. He is one of the first real world boss encounters in the game and requires a pretty strong group of level 60s to take-down.


Kazzak is another world boss that spawned at the Tainted Scar in the Blasted Lands.


  • Honor System (including Dishonorable Kills)
  • PvP Rank Rewards

The Honor System largely just rewards you for killing players of the opposing faction that are near your level. This was to discourage high level players from going to early level areas and laying waste to everyone. Having a higher honor ranking would lead you to gaining some sweet rewards!



Blackwing Lair

Another big 40-player dungeon that takes place inside the Blackrock Spire instance. If you make it to the end, you'll take on Nefarian!

Nefarian has vowed to crush Ragnaros. To this end, he has recently begun efforts to bolster his forces, much as his father Deathwing had attempted to do in ages past. However, where Deathwing failed, it now seems the scheming Nefarian may be succeeding. Nefarian's mad bid for dominance has attracted concern from the Red Dragon Flight, which has always been the Black Flight's greatest foe. Though Nefarian's intentions are known, the methods he is using to achieve them remain a mystery. It is believed, however that Nefarian has been experimenting with the blood of all of the various Dragon Flights to produce unstoppable warriors.

Darkmoon Faire

Darkmoon Faire is a monthly event that would stick around for a week or so. You could complete quests and earn tickets by completing various tasks.

Darkmoon Deck Drops Begin

This was the most valuable portion of the Darkmoon Faire. Cards would drop from specific bosses and when combined a full deck of like cards you would end up with a powerful Trinket!


  • Alterac Valley (Version 1.12)
  • Warsong Gulch

There's been a bit of controversy surrounding the Alterac Valley update, here's how Blizzard explains their decision behind starting it at version 1.12:

First and foremost, we’re planning to use the 1.12 version of Alterac Valley. For many parts of the game like this, we’re picking an original WoW patch that gives us the most clarity for WoW: Classic, and 1.12 is that patch.

In Alterac Valley, that puts us before the introduction of reinforcements. It puts us before the removal of all of the Commanders and Lieutenants. The only win conditions are the killing of Drek’thar in Frostwolf Keep or Vanndar Stormpike in Dun Baldar.

It gives us several early improvements to the BG that we’re glad to have in place. Early on in AV, there were too many NPCs and they were too hard to kill. By 1.12, many had been removed and NPC health was brought down to a reasonable level. Turning in armor scraps is an encouraged, supportive activity by this point. Many capture points (mostly graveyards) had been moved away from their initial placements to gain better balance across the map. Korak the Bloodrager was removed, and killing opposing players no longer drops items like Dwarf Spines, Orc Teeth, or Human Bone Chips. Gross.


Warsong Gulch is basically a capture the flag type of battleground where you'll need to retrieve the enemy's flag and return it to where yours resides.





This is a 20-player raid that can be found in northeastern Stranglethron Vale. It's a pretty large dungeon that has you fighting down tons of trolls and finally completing it by taking down Hakkar the Soulflayer.

Green Dragons

Head into the Emerald Nightmare and fight four different Dragons of raid level difficulty!


  • Arathi Basin

The addition of the Arathi Basin battlegrounds! This is a King of the Hill type game that has you attempting to control various spots on the map that gain your team resources. To win the game, your team needs to accumulate 1,600 resources!



Ahn’Qiraj War Effort begins

The opening of AQ depended on the dedication of your server. Both Horde and Alliance needed to gather supplies, once you turned them in you gained signets that could be used to gain reputation with a capital city of your choice. After all of the supplies had been gathered and your server had completed other tasks, the Ten Hour War would start and all hell would break loose!

Ahn’Qiraj raids open when the war effort dictates

Once the Ten Hour War concluded, you would then be able to enter into the AQ raid itself.

Dungeon loot reconfiguration: Tier 0.5 Dungeon gear, Relics, drop rates and location changes

Adventurers of Azeroth can now quest to upgrade their previous Rare-quality Dungeon set to a new, higher-quality set, including epic gear! These tasks include all-new boss encounters, so prepare your finest group of dungeon-delvers and prepare for a challenge!


  • Nothing Planned.




A massive 40-player raid that took place in a huge necropolis that hovered above the Eastern Plaguelands. If you and your raid group were able to reach the end, you'd take on the powerful Kel'Thuzad!

Scourge Invasion

An event to bring in excitement for the opening of Naxxramas. Many regions in the world are attacked by the Scourge, and you and your faction are tasked with keeping them at bay.


  • World PvP objectives in Silithus and Eastern Plaguelands
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